AI Insights · Timothy · October 2025
Top Boxing Games on iOS in the Middle East Q3 2025
Explore the performance trends of the top boxing games on iOS in the Middle East during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the boxing game genre on iOS in the Middle East saw varied performance across the top applications. Here's a look at how the leading games fared in terms of downloads, revenue, and active user engagement.
I, The One - Fighting Games from Azur Interactive Games Limited showed a notable increase in weekly revenue, peaking at approximately $217 in early September. Downloads rose significantly mid-quarter, reaching nearly 7K in the first week of August, while active users initially climbed to over 11K but gradually decreased towards the end of the quarter.
Real Wrestling Championship experienced consistent downloads, with a high of 3.2K in early August. However, the game did not generate revenue during this period, and active user data was unavailable.
WWE Mayhem by Reliance Games maintained a strong presence, with weekly revenue peaking at $883 in early July. Downloads saw a steady increase, reaching 2K in early August, while active users remained robust, peaking at over 12K in the same period.
Boss Fight. from BoomBit, Inc. had fluctuating downloads, with a notable increase to 1.8K in early September. Revenue was generally low, except for a peak of $199 in late June, and active users saw a slight rise to over 2K by September.
Finally, Real Boxing 2 from Vivid Games S.A. witnessed a consistent revenue stream, with a high of $630 in early August. Downloads remained stable, peaking at just under 1K in early September, and active users hovered around 4.5K throughout the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the competitive landscape in the boxing games category on iOS in the Middle East during Q3 2025. For more detailed analytics, visit Sensor Tower.